登录Iniciar Sesión
顶部Clasificación
2
Getover
1
q.
3
Legendiez
消息ForoRegistro de CambiosPatch Notes – Update 1.0.4
Patch Notes – Update 1.0.4
¿Te resultó útil este tema?
Archon
28.07.2026 - 17:28
Patch Notes – Update 1.0.4
This update focuses primarily on Auto Hunt. You can now decide exactly which skills Auto Hunt should use, while several issues causing your character to get stuck between targets have been resolved. In addition, three more windows have been added to the Classic Interface, and Auto Potion can now automatically refresh your Marks.
New Features
Auto Hunt Skill Selection
A new skill list has been added to Preferences → Auto Hunt, displaying every active skill your character has learned.
- Uncheck a skill and Auto Hunt will never use it.
- Check it again to re-enable it instantly.
- Settings are saved separately for each character.
- Changes are applied immediately, even while Auto Hunt is running.
- Newly learned skills are enabled by default.
- The skill list is only visible when "Use Skills During Auto Hunt" is enabled.
Auto Potion – Marks
A new Marks tab has been added to the Auto Potion window.
From here, you can choose which Marks should be refreshed automatically.
Supported Marks:
- Attack
- Defense
- Intelligence
- Life
- Piercing
- Critical
When a Mark expires, it will automatically be used again from your inventory if available.
Marks are never consumed while their effects are still active.
Classic Interface
Three additional windows have been converted to the Classic Interface. The Modern Interface remains unchanged.
Newly added classic windows:
- Trade Window – Classic frame, classic title, and the original 32-pixel slot layout.
- Auto Potion – Classic frame, category buttons, checkboxes, and sliders.
- Refine Window – Classic frame and classic right-side panel.
Changes
- The flag selection area in the Character Status window has been redesigned. It now sits inside a proper frame matching the width of the stats panel above it, so the flag and navigation arrows no longer appear to float.
Fixes
Auto Hunt
- Fixed an issue where Auto Hunt could stop moving and remain idle between targets.
- Fixed Auto Hunt getting stuck between nearby monsters while trying to reach a distant target. It now clears nearby enemies first before continuing toward its destination.
- Improved Auto Hunt performance by reducing unnecessary processing. Instead of updating every frame, its logic now runs four times per second, resulting in smoother gameplay and better performance.
Thank you for your continued support and feedback.
More improvements and new features are already on the way!
Este tema está cerrado y no admite nuevas respuestas.
活动Eventos
domingo, 2 de agosto
Ahora mismo no hay eventos activos ni próximos.



