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消息المنتدىالاقتراحاتNinja PvM Rework / Weapon Proposal
Ninja PvM Rework / Weapon Proposalمرفوض
هل كان هذا الموضوع مفيدًا؟
BrutalerTyp
04.09.2026 - 16:16
The Ninja is currently quite limited in several areas of PvM. In particular, the Melee Ninja feels poorly balanced compared to other classes and, in some aspects, even compared to the Ranged Ninja.
My suggestion is therefore a Ninja PvM rework that does not aim to make the Ninja generally stronger than other classes, but rather to integrate its existing weapons, skills, and gameplay mechanics more meaningfully into PvM content.
The main focus would be on three points:
1. Improving the Melee Ninja by adding an additional use for ranged mechanics
By activating the Combo, the Melee Ninja could also fire multiple arrows with a bow, similar to the Ranged Ninja.
This should be the bare minimum to keep the class competitive and on an equal footing with the others.
2. Improving Ninja PvM gameplay, especially while mounted
There should surely be a way for Ninjas to attack from horseback with daggers or bows, just like the other classes (excluding Fan).
My suggestion would be to add an animation based on the Full Moon Sword whenever a Ninja attacks with daggers or a bow while mounted.
This could be implemented through a clickable option in the inventory bar / UI, for example by adding an icon on the edge of the interface that allows the player to switch the mounted attack animation from the dagger animation to the sword animation.
3. IMPORTANT: Increasing the value and diversity of weapons
There is currently a lack of weapon diversity. It feels like the market mainly consists of Level 30 weapons because they provide the most impact.
My suggestion would be to give certain weapons starting from Level 45 a special PvM bonus.
The bonus should only apply to a specific weapon category or weapon type (Sword, Two-Handed, Bell, Dagger), preferably targeting weapons that currently have weaker stats or less value.
For example:
Level 45 weapon → PvM Bonus: Bloody Sword
Level 55 weapon → PvM Bonus: Redemption Blade
Level 50 weapon → PvM Bonus: Bloody Daggers
etc.
The bonus could, for example, provide additional damage against monsters or a small PvM damage increase.
The main goal should not be to create overpowered weapons, but rather to give different weapons a meaningful economic and gameplay purpose again.
Let's fill the server! I'm looking forward to your feedback. :)
Your BrutalerTyp
#Triarch1 #Top100
My suggestion is therefore a Ninja PvM rework that does not aim to make the Ninja generally stronger than other classes, but rather to integrate its existing weapons, skills, and gameplay mechanics more meaningfully into PvM content.
The main focus would be on three points:
1. Improving the Melee Ninja by adding an additional use for ranged mechanics
By activating the Combo, the Melee Ninja could also fire multiple arrows with a bow, similar to the Ranged Ninja.
This should be the bare minimum to keep the class competitive and on an equal footing with the others.
2. Improving Ninja PvM gameplay, especially while mounted
There should surely be a way for Ninjas to attack from horseback with daggers or bows, just like the other classes (excluding Fan).
My suggestion would be to add an animation based on the Full Moon Sword whenever a Ninja attacks with daggers or a bow while mounted.
This could be implemented through a clickable option in the inventory bar / UI, for example by adding an icon on the edge of the interface that allows the player to switch the mounted attack animation from the dagger animation to the sword animation.
3. IMPORTANT: Increasing the value and diversity of weapons
There is currently a lack of weapon diversity. It feels like the market mainly consists of Level 30 weapons because they provide the most impact.
My suggestion would be to give certain weapons starting from Level 45 a special PvM bonus.
The bonus should only apply to a specific weapon category or weapon type (Sword, Two-Handed, Bell, Dagger), preferably targeting weapons that currently have weaker stats or less value.
For example:
Level 45 weapon → PvM Bonus: Bloody Sword
Level 55 weapon → PvM Bonus: Redemption Blade
Level 50 weapon → PvM Bonus: Bloody Daggers
etc.
The bonus could, for example, provide additional damage against monsters or a small PvM damage increase.
The main goal should not be to create overpowered weapons, but rather to give different weapons a meaningful economic and gameplay purpose again.
Let's fill the server! I'm looking forward to your feedback. :)
Your BrutalerTyp
#Triarch1 #Top100
Apex
05.09.2026 - 14:08
Hello,
1. We will not be addaing this feature to the dagger ninja since we want it to be special for archer users.
2. The animation is already available, your attacks are similar with a dagger and a sword.
3. We do not plan on adding multi weapons into the game, all weapons have been reviewed and their damage has been adjusted according to the game's design alreday
1. We will not be addaing this feature to the dagger ninja since we want it to be special for archer users.
2. The animation is already available, your attacks are similar with a dagger and a sword.
3. We do not plan on adding multi weapons into the game, all weapons have been reviewed and their damage has been adjusted according to the game's design alreday
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